-----------------[< U L T I M A U N D E R W O R L D >]------------------- Ultima Underworld 1 (WALK-THROUGH for ULTIMA UNDERWORLD (Ver 1.6) by Mitch Aigner) Undocumented spells: AS - curse UP - long jump KM - summon monster VOG - sheet lightning ACM - smite undead IS - thick skin (medium shield) YP - walk on water VKC - armageddon (do not use, you won't like it) Documented spells (included primarily for the folks who just have the demo. The demo documentation wasn't so hot IMHO) To find out which spells you can cast: Take your experience level divide by 2 and then round up. This number is the maximum circle of spells you can use. To find out how much Mana you need: take the circle number multiply by 3. 1st Circle: IMY - create food IL - light OJ - magic arrow BIS - resist blows (small shield) SH - stealth 2nd circle: QC - cause fear WM - detect monster IBM - lesser heal IJ - rune of warding RDP - slow fall 3rd circle: BSL - conceal (low level invisibility) OG - lightning QL - night vision RTP - speed SJ - strengthen door (same as using spikes) 4th circle: IM - heal HP - levitate NM - poison AJ - remove trap SF - resist fire 5th circle: AN - cure poison PF - fireball GSP - missile protection OWY - name enchantment (identify) EY - open 6th circle: VIL - daylight VRP - gate travel (to moonstone) VIM - greater heal AEP - paralyze OPY - telekinesis 7th circle: IMR - ally VAW - confusion VHP - fly VSL - invisibility OAQ - reveal 8th circle: FH - flame wind AT - freeze time IVS - iron flesh (major shield) OPW - roaming sight VPY - tremor (WALK THROUGH for ULTIMA UNDERWORLD 2 : Labyrinth of Worlds Version 1.4 by Mitch Aigner) UNLISTED SPELLS --------------- NOTE: Unlike the UW1 walkthru (which listed all spells), this version does not list all spells. This is in the interest of discouraging piracy. 1st Circle: UDP - Bounce (from Nystul's Lab) elastic collisions jumping/moving BWE - Locate (from scroll in Anodunos) Puts you back on the map if lost (Note: typically, this occurs when telporting to new area) 2nd Circle: QMY - Dispel Hunger (PC1 - from Zaria) gives you that "well fed" feeling QAC - Valor (PC1 - from Zogith after "Flam" stone) improves combat 3rd Circle: AKC - Repel Undead (KK1 - from Merzan) 4th Circle: IAF - Frost (PC1 - from scroll) shoots "cold" balls at multiple opponents IS - Thick Skin (from UW1) provides medium protection 5th Circle: ITJ - Rune of Stasis (KK1 - from Merzan) sets time trap RSY - Mending (PT5 - from scroll) repairs armour/weapons to "excellent" 6th Circle: WE - Map Area, puts your immediate surroundings on your map 7th Circle: VPY - Tremor (from UW1) causes small earthquake KAM - Summon Demon (creates hostile demon i.e. Hordling, Destroyer) VOY - Enchant Item (KK1 - from Altara) turns weapons/armour "magical" Note: "Enchant" can be cast multiple times on the same weapon or armor for improved effects, also works to recharge wands. 8th Circle: VKC - Armageddon (from UW1) destroys everything, everywhere (not good) VJM - Smite Foe (kills just about anything) IMPORTANT NOTE: When using the "Levitate" or "Fly" spells: Press "E" key to go UP Press "Q" key to go DOWN Dalsi kouzla, ktera jsem zkusmo nasel v UU2 (a nejsou tu uvedena): JM - Dobre bojove (na kratkou vzdalenost) WJ - Detect Trap VEY - Portal IFJ - Fire Trap VM - ? Jidlo/Kuze QC - ? (mozna runy podobne QC) Pak tu mam jeste par dalsich kouzel - nanestesti tady nemam UU2, a neni u nich prepsani run na pismena.. ?? - Ice Ball Pokud jedno kouzlo je FH (Flame Wind), pak druhe (nezname bojove) je JH. U WM - Detect Monster mam ja 1 napsano 'identify' a po2. 'info o osobe'.