======================================================================== 275 Date: Tue, 20 Feb 90 17:25:17 -0900 To: jford1@ua1vm Sender: "ACAD2A::AXMAC" Reply-To: "Big MAC..." From: "Big MAC..." *************************************** * * * The Warlord presents * * * * EXODUS * * Ultima III * * * * Copyright (c) 1983 * * by: The Mines of Moria * * * *************************************** Because of the structure of the exodus program, it fits into the catagory of action-adventure. It's not a true arcade game, nor is it a true adventure, more like a combo. Of both. The prvents us from writing this tutorial in the normal format. Instead, it will just have all of the clues needed to solve the game. Recommended Characters: Fighter ----- Dwarf Ranger ----- Dwarf, Human, Bobbit Wizard ----- Bobbit Barbarian ----- Dwarf, Human, Elf Cleric ----- Fuzzy Thief ----- Fuzzy, Elf Druid ----- Fuzzy, Bobbit ...to name a few There is a hidden sex other than male or female, it's: other [type o] Now, on with the game... HINTS SECTION: Prophecies Gold Prophecy ---- -------- 100 You'll learn of marks and playing cards and hidden holy shrines. 200 Of marks there are but four-- Fire, Force, Snake, King. 300 Learn their use in Devil Guard or death you'll surely bring. 400 Shrines there are but four to which you go and pray. 500 Their uses are innumerable and clues throughout I say. 600 Suits do number four, called Sol, Moons, Death, and Love. 700 Unto the Montors thou must go for guidance from above. 800 Too aid thee in thy cryptic search, to dungeons thou must fare. 900 There seek out the Lord of Time to help you if he cares. Bartender Tips Gold Tip ---- --- 7-9 Thank you kindly. 10 Ambrosia, ever hear of it? 20 Dawn, the city of myths and magic. 30 The conjunction of the moons finds link. 40 Nasty creatures, nasty dark, sure thee ready fore thee embark. 50 None return, or so I'm told, from the pool dark and cold. 60 Shrines of knowledge, shrines of strength, are all but lost into the brink. 70 Fountains fair and fountains foul are all found in dungeons' bowel. 80 Exodus: Ultima III. Which is next? Now could be. 90 Seek ye out the Lord of Time and the one way is a sure find! Village Rumors & Misty Writings Cards are useful. for Shrines. The King favors a Mark. for Cards. Seek ye the Mark of Kings. carefully. You need a Mark to pass. up Exotics. Marks gained in dungeons. on Islands. Hot metal leaves a Mark. Baby Bob: Bring me bucks. Marks are useful. Seek the Jester in Castle Fire. A Mark helps invoke the Snake. Jester says: West-8, South-35 Invoke the Silver Snake. and await the Dawn. Conjunctions of the moons Lord of Time says: Love, Sol, find link. Moons, Death. Only Exotics will protect you All else fails. from great evil. Circle of Light: EVOCARE. Seek the Shrines of Truth. Exodus is four as one. Seek ye the Dungeon of Fire. Cards into Exodus. Beware the Fires of Hell. for the invocation. in the Circle of Light. Dawn lasts but a moment. Moon Doors: The Moon Doors take you to many places throughout Sorsaria. each door has 3 trajectories, or, takes you to 3 different places... When a Moon Door appears, note the positions of the 2 moons [2 #'s on the top of the screen] if you press space, these numbers will change 3 times, then the door will then disappear.... Depending on the position of the 2 moons, you will be transported to different areas: Conjunction From To ----------- ---- -- 0,0 North-East corner North-East corner 0,1 North-East corner Island w/ dungeon 0,2 North-East corner Three square area 1,3 On island w/ dungeon. South coast 1,4 On island w/ dungeon. Three square area 1,5 On island w/ dungeon. Exodus' castle 2,6 Three square area Devil Guard 2,7 Three square area Dungeon of time 2,0 Three square area North-East corner 3,1 South coast Island w/ dungeon 3,2 South coast Three square area 3,3 South coast South coast 4,4 Three square area Three square area 4,5 Three square area Exodus' castle 4,6 Three square area Devil Guard 5,7 Exodus' castle Dungeon of Time 5,0 Exodus' castle North-East corner 5,1 Exodus' castle Island w/ dungeon 6,2 Devil Guard Three square area 6,3 Devil Guard South Coast 6,4 Devil Guard Three square area 7,5 Dungeon of Time Castle 7,6 Dungeon of Time Devil Guard 7,7 Dungeon of Time Dungeon SOLVE SECTION: To find the city of Dawn, stand on top of Lord British's castle, and move west-8 and then south-35 and press until the two #'s on the top of the screen are both 0's... Then type 'E'nter. Ambrosia, the lost continent. Get a frigate, find the whirlpool. run into it and wait a minute, it will say you died, but you don't!!! be sure to take at least 4 key into ambrosia as the only way to get out is to capture a boat, and sail to a lock and unlock it. The 4 shrines can be found in the land of ambrosia: strength in the south west; dexterity in the south-east; intelligence in the north-west; and wisdom in the north-east. When you are at the 4 shrines, be sure to type 'O'ther, then 'SEARCH' as you will find the cards of sol, moons, death, and love there.... How to get a boat: When you see a pirate ship on the shore move up right next to it, if you can win the battle, the ship is yours! To get the marks of fire, force, snake, and king, go to the dungeon of fire it is surrounded on 3-sides by lava; to get there, go south-east along the coast from lord british's castle; the dungeon is hidden in a dark forest when you come across: there is hot spot on the wall. Who will touch? you have found 1 of the marks. Here is what each of the marks let you do: Mark of Kings_____Lets you gain more levels + h.p. Mark of Fire______Walk through lava without taking any damage. Mark of Snake_____Lets you pass by the earth serpent. Mark of Force_____Walk throught a force-field w/o taking any damage. Exotics: the weapons of ultimate good The Exotic weapons can be found on one of the islands up near the city of fawn.... Just get on one and type 'o' [for other command] then 'dig'. if it says 'not here!' move on to the next or next island as the case may be.... The Exotic armour can be found on one of the islands in the bay which is located south-west of where you are now... Repeat the above commands. Now, we suggest that you just run around and gain levels and go get your h.p. From lord british until you have a fair amount of hit points [I suggest about 6-10 thousand; I promise, you'll need it..] Once you have become familiar with sorsaria, combat, fighting, and the like, remember: know thy enemy!! Be sure to always talk to the people in towns as they tell you a lot. The Quest: With exotic weapons and armour on all of your men, board your frigate and begin thy final quest.... Sail up to the earth serpent that is blocking the entrance to the port and 'y'ell [what?] 'evocare' you and your party will be transported on the other side of the snake. Now, move up to the castle and then exit your craft; 'e'nter Once inside the castle you should go straight up until you see a monster, from there go either left or right into the moving lava. [Note: do not go up to where you see a forcefield and a guard as that passage just loops around and comes back out at the entrance] as soon as you pass the lava you will be attacked by either: dragons or wyverns or griffon... Beware! These monsters can hurl a blast all the way across the arena!! after you dispose of them, go over and up a ways, you will encounter another group of dragons, after killing them, keep going north and you will encounter some balrons [or devils of some sort]. Kill these and continue north.. Have you noticed that there are explosions all around you? Watch out! They can hit you and do great damage!! Also be aware: time cannot be stopped in the castle so do not bother using a powd or a altair spell as it will not work!!! now, keep going north, you should encounter another group of dragons [what's their deal with dragons??] anyway, kill these suckers and go east [if you went east from the monster at the entrance, go west] you will see some writing on the wall below you: death [pay no heed] now, go straight up into the lava... You will soon see a rectangular object with many moving colors... That is exodus! Exodus is a machine!! but! Before you step any closer, beware! The floors upon which he lies are alive and will attack you! There are 4 groups of them, you cannot see them so do this once in combat mode move all of your players to this position: p1 p2 p3 p4 and wait.. As soon as one of you gets hit, start attacking with your exotic weapons [you did remember to bring enough for all 4 of you didn't you?] after you kill all of the floors, move up to exodus, don't worry, he's only a machine and cannot attack you, yet.... exodus is four as is 1 [this is only text so don't expect a master piece] x x x x <- exodus you -> @ move up to the top left hand corner of him/it and type: 'o'ther [it will say what command] type: 'insert' [did you bring the cards?] then it will ask: s, m, l, d ? type: L [for love] **warning** If you hit anyother letter it will take away <> of your h.p. repeat the above, but this time you need to move over 1 space to the right and then: type: S [for sol] again move over to the right 1 space and insert the card of... type: M [for moons] at last, one move more to the right and insert: type: D [for death to exodus] ...And so it came to pass that on this day, Exodus, hell-born incarnate of evil was vanquished from Sorsaria. --------------------------------------- ú MAILER ALASKA 2/21/90 §Big MAC... jford1@ua1vm 2/20/90 No subject =============================================================== Exodus Ultima III: a by Pierre Vanacker a Exodus Ultima III is a role playing game, based on the famous Advanced Dungeons and Dragons. The game is very similar to Ultima II from Sierra On Line, but is however much cleaner in the area of the graphics, colors, sound effects and music. a You are in the world of Sosaria, the Kingdom of Lord British, and your job is to find and to destroy Exodus... Before doing that, you must assemble your future group. You have a choice between magicians, clerks, warriors, rangers, robbers, druids, you only have to create characters as the need arises. The group can accept a maximum of 4 characters. I suggest that right from the start, you select a magician, a clerk, a warrior and a robber. Each one of these characters will fulfill a very precise function: the magic (very important), the clerical care (healing, resurrection..), brutal strength (warrior), and agility (robber). If you choose a ranger or a druid, you will have all that too, but the characters stand less of a chance of succeeding in their tasks and will be weaker, because they belong to a sub groÓup of the other four. a Once the adventure is started, you must find each piece of the puzzle that will give you the key to the game; the death of Exodus! Before anything else, you must fortify your team, and get them to a higher level by finding some gold. With this gold, you will be able to buy weapons, shields, and various pieces of equipment to allow you to explore the 3-D dungeons. By getting to higher levels, you also accumulate life points. The Marks: a There are four "marks": the mark of Fire, of Strength, the Snake, and the King. The mark of Fire allows one who possesses it to walk unscalded over lava. The mark of strength allows the bearer to pass through the force fields. The mark of the snake allows you to obtain the passage leading to Exodus' Castle, if you have the correct password to give to the snake (see further). a The marks can be found in the dungeons. It is up to you to find them by carefully looking around. The Cards: a There are also 4 cards: SOL, MOON, DEATH, and LOVE. In fact, the cards don't add to your strength, but they are the ones that will allow you to slay Exodus. a When you get strong enough to enter Exodus' Castle and to kill him, you will have to be in his presence and insert the four cards into his four slots with the command . The exact order of the cards is: LOVE/SOL/MOON/DEATH. Any other order will result in the death of the person inserting the cards. a The cards are found in the parallel world of the whirlpool. You must then take a boat and enter into a whirlpool. From there, you go into each temple (Strength, Intelligence, Dexterity, Wisdom) and use the command. Each temple hides a different card. It's best that each character in your group have its own four cards. EXODUS and his Castle: a Exodus, the person you must destroy, is in fact a "machine" with four slots to insert the four cards. However, it's hidden within an immense castle, protected by the most powerful monsters of Sosaria, and is surrounded by lava and force fields. You then need the mark of Strength and Fire. a The castle is furthermore protected by impassable mountains. The only way to get there is by sea, and through a narrow passage protected by a silver snake. To go through, you must have the mark of the Snake and also a magic word: . (You must use the command ell.) a My advice to you is to leave your boat on the other side of the silver snake so as to make a bridge between a teleportation door and the castle. You will be able to get back through this door with some horses and thus gain an advantage: be quicker than the monsters, which will save you about 5 confrontations against dragons and demons. The Temples: a There are 4 temples: for intelligence, strength, dexterity, and wisdom. These temples allow your characters to stock up on their basic strengths. The temples are within the world of the whirlpool, so you must take a boat and enter one. There, once you found the temples, you must send your characters (one at a time) and make an offer of gold. The character will receive for each 1OO gold coins, one more point of intelligence, strength, dexterity or wisdom, depending on the temple. The Exotics: a The exotics are special weapons and armours. They are they only ones to have any effect against the guards of Exodus' Castle. So, before you enter his castle, you must find the Exotics. a The exotics can be found on two islands, and to find them, you must use the ther Command . You must find the islands (and therefore, you must first find a boat!!) Some Tricks and Tips: a To make money more rapidly, go to the city of Death Gulch (on an island). There is a large hall guarded by a single guard ( type ) and the hall is filled with coffers. Serve yourself, leave the city and do it as often as you like. a To teal is not recommended, not very safe, and what's more, not very lucrative. The monsters are blocked by coffers so you can establish walls of coffers around cities to avoid being attacked when you leave. a There's a city that's very interesting to find, DAWN; it's hidden in the to the south of Lord British's castle. West 8, South 35. But watch carefully: DAWN appears only for a moment and then disappears! There, you can buy magic weapons with some +, some horses and many other things.