RAVENLOFT: STONE PROPHET * INTRODUCTION * MAPS * GENERAL HINTS * OPENING SEQUENCE * DESERT * FORGOTTEN SHRINE OF NEFERTI * VILLAGE OF MUHAR * THE OBELISK * TEMPLE OF SET * RUINED TEMPLE OF HARVEST * BURIAL CATACOMBS * THE ANCIENT SPHINX * ROYAL BURIAL HALL * UNDERGROUND TEMPLE OF RA * PHARAOH'S REST * END GAME * COPYRIGHT---------------------------------------------------------------------------INTRODUCTIONThis walkthrough assumes you have read the Stone Prophet manual and arefamiliar with operating the game's user interface. You should also have areasonable knowledge of how best to equip your party of characters and howand when to use spells.This is not a detailed step by step set of instructions. The walkthroughdoes provide general hints and instruct you in what items to seek, and inwhich general locations. This will help you progress efficiently withoutspoiling the general experience of exploration and the adventure of findingthe unexpected. There will be many buttons to push, pressure plates to stepon and locks to open. I have rarely mentioned these explicitly. And, thewalkthrough virtually ignores the ever present monsters in every locationthat you will have to clear out before safely exploring most locations.Everywhere you go you will find useful scrolls, weapons, health improvingitems, clothes, armor, etc. Collecting and using such items will beessential to progressing, but I only mention picking up especiallysignificant items which will be absolutely necessary to complete the gamesuccessfully.Stone Prophet is not a linear game, so this walkthrough is only one orderof events while many others will also lead to a successful game completion.---------------------------------------------------------------------------MAPSI have created the following maps from the on-screen automaps from thegame. They represent complete layouts. I have marked the significant itemson the maps.THE VILLAGE OF MUHARTHE LOST SHRINE OF NEFERTIMAIN LEVELLOWER LEVELTHE OBELISKLOWER LEVEL 1LOWER LEVEL 2LOWER LEVEL 3THE TEMPLE OF SETTEMPLE GROUNDSUPPER LEVEL 1UPPER LEVEL 2DUNGEON OF THE SERPENTTHE RUINED TEMPLE OF HARVESTTEMPLE GROUNDSUNDERGROUND CHAMBERSTHE BURIAL CATACOMBSUPPER EXCAVATIONGROUND FLOORLOWER EXCAVATIONTHE ANCIENT SPHINXSTAIRWAYSLABYRINTH OF THE MAGIHALLS OF INSIGHTTHE ROYAL BURIAL HALLCITY OF THE DEADLOWER CRYPTSTHE UNDERGROUND TEMPLE OF RATEMPLE GROUNDSLOWER LEVELPHARAOH'S RESTTOMB OF ANHKEPOTCRYPTS OF THE CHILDRENCRYPT OF THE HIGH PRIESTSYou may still get stuck trying to follow these instructions. If you needfurther help, I have downloaded a set of maps from CompuServe Gamers forumand made them available here. This set of maps has many more details markedthan those above, such as buttons, clues and pressure plates. These mapswere created using the IBM character set and can be displayed and printedby a DOS text editor such as EDIT or a DOS listing utility such as LIST.Note that two areas are not included: Temple of Set: Dungeon and BurialHalls: Lower Crypts. Click here to download SPMAPS.ZIP.GENERAL HINTS 1. This walkthrough assumes you either use the quick start party or create your own two characters: a magic user/fighter and a cleric/ranger. 2. If you run low on water, clerics should cast the create water spell. It is a good idea to pray for the create water spell. Alternatively, there is a well to the north of Muhar. 3. The little round green containers hold a yellow salve which when ingested cures poisoned or diseased characters. It is called Keoghtams Ointment. 4. The periapts will slow harmful effects on your party members if you keep them in your inventory slots rather than in a sack or chest. 5. There are several NPCs (non-player characters) available who can join you on your adventure. NPCs can be dismissed from the party and can be collected later from where you originally found them, provided they are not dismissed when dead. You will only be able to dismiss an NPC when you invite a fifth character to join your party. Your maximum party size is four. The Undead Paladin is a special case. She will leave of her own accord when you complete her particular quest. So I have left it to the end of the game to complete her quest. You can complete her quest at any time earlier once you have the skill, knowledge and equipment to do so. The available NPCs are listed here in my order of preference together with the location they can be found. o Undead Paladin - north-west of Burial Catacombs: Ground Floor o Jackalwere Cleric - north-center of Sphinx: Hall of Insight (V1.1 only) o Wemic Fighter - north-east of Obelisk in the desert o Troll Fighter - on the way to the far north of the desert o Ranger/Cleric - east of Neferti and north west of Set in the desert o Piotra the Thief - south-east of Muhar 6. I found the cleric spell, Flame Blade, was incredibly useful and I used it almost constantly against all monsters. This works if you keep your cleric at the front of the party. I also found Summon Insects very useful, but they can hurt your party too. 7. Pyre elementals can be easily killed using Lightning spells or, if you are protected against fire, just hack at them with conventional weapons. 8. Use the Improved Detection spell to identify your best weapons. 9. Magic users will not be able to cast spells if they wear non elven armor. There are some powerful cloaks of protection and elven chain mail to be found. 10. Use the teleport tiles to travel quickly from place to place. They can usually be found at the entrance or just inside each location. Use the teleport spell (once you have found it) to travel quickly within a region or between regions. I found the teleport spell particularly useful in getting around awkward places. 11. Wear the Helmet of True Seeing as much as possible once you have found it. This will enable you to detect illusionary walls and other illusions. 12. Combine the pieces of the Seals in your inventory by clicking one piece on another. You need four pieces to complete each seal.---------------------------------------------------------------------------OPENING SEQUENCESent to investigate a problem in the hither to unknown land of Har'Akur,your party of adventurers encounters a dying woman. She speaks of herbrother Poitra and the importance of her dagger to her family. As she dies,you become aware of a wall of fiery heat trapping you inside the desert ofHar'Akar.---------------------------------------------------------------------------DESERTPick up the dead woman's Vistani dagger. Head north-east to the lone tent,go inside and speak with the woman (Min Deir). She draws a diagramindicating you should travel east to a well. Do so and enter the well.---------------------------------------------------------------------------FORGOTTEN SHRINE OF NEFERTITalk to the injured woman (Sennef) near the entrance. Sennef wants you totake her to her village of Muhar. Accept her request and she will join yourparty. Leave the Forgotten Shrine of Neferti and go north to Muhar.---------------------------------------------------------------------------MUHAREnter the village. Visit the old beggar, the hostile village leader, thehostile family, the friendly boy and Piotra. Give Piotra the Vistani daggerand have him join your party. If you find the attributes of a thiefcharacter useful, you may keep him for a while. However, he is a limitedcharacter compared with the other NPCs. Also visit the woman whose husbandhas left her and taken all their supplies. You will find supplies, spellsand clues in the other tents.---------------------------------------------------------------------------DESERTNow you need to get build up some experience and/or get some help beforeyou can easily cope with exploring further the Forgotten Shrine of Neferti.Wander extensively around the desert, killing desert zombies and giantvultures with regular weapons and dust devils with flame and fire spells.It is probably better to avoid any other monsters at this stage, so runaway if anything else approaches you. You should also meet some non-playercharacters (NPCs). Invite the Troll and/or the Wemic to join you. Find thedying man, north of Muhar, and take the sack of supplies back to his wifein Muhar.Now you should return south to the Forgotten Shrine of Neferti.---------------------------------------------------------------------------FORGOTTEN SHRINE OF NEFERTIPick up the key in the north-east area. Get the eye in the south-east area.You may need to click a button to close the pit so you can get to the eye.Get the key in the south-west area. Collect the Seal piece in thesouth-west corner. Get the second eye in the north-west area. Fall througha pit further north and collect the Helm of Telepathy. Return up the stairsto the north and push the button to close the pit. Pick up the Helm ofBrilliance. Wear this helm instead of casting light spells. Return to MinDeir. wear the Helm of Telepathy and make sure the eyes are in theinventory slots, not inside a container. Talk to Min Deir. She will joinyour party. (Drop Piotra if you need to, otherwise drop the Wemic orTroll.) Go to the Obelisk in the central part of the desert.---------------------------------------------------------------------------OBELISKThe main objective here is to find all eight scraps of paper (four blueedged and four red edged) so that you can read the inscription on the firstlevel. This is a translation of the inscription:"Hot gales the sands arise. Flesh corrupts and falls away. These are the signsof their coming. The wrath of Ankhepot burns the land. Who hopes to rule mustlure the evil to him. In the Ancient Burial Hall the Guardian of the Gate ofthe Dead awaits. She shall judge them by deeds both good and bad. Her son thesweet lute did play. This gentle music the ghost awaits. To the priest, themystic urn is given. The Temple of Harvest shall be restored. Beyond the Gateof the Dead, he awaits. The soul of the stranger knows the way. Master of theWinged Wind. Three signals the whistle sounds, summoning forth the falcon. Theeight tears shall fall. Ra weeps and the stone shatters, a fragment of the sealrevealed. They capture the sun and in a coffer hold the might of Ra. By itslight, the soul and the seal are freed. Two seals, each in four pieces lie. Pieceto piece, the seals rejoined two gates are opened. Into conflict, the foes areled: Ankhepot and the other. When falls the wall of Ra, two gates be opened.The way home."You must also find a Seal piece on lower level 3. Just east of the centerof this level is a rectangular room, with three entrances from the north,running east to west. The Seal piece is in this room.Leave the Obelisk and go to the Temple of Set to the south-east.---------------------------------------------------------------------------TEMPLE OF SETGo upstairs. Get six snake idols from upper level 1. Go upstairs. Get theHelm of True Seeing from upper level 2. Have one of your party wear it. Getanother three snake idols from upper level 2. Go down to the templegrounds. Use the snake idols to open the locked rooms. Get the MagicWatering Urn and the Seal piece.Leave the Temple of Set and go north-west to the Ruined Temple of Harvest.---------------------------------------------------------------------------RUINED TEMPLE OF HARVESTGet the Mask of Hathor and have a member of your party wear it. Go to thekitten and speak with him. Take the key, then use it to enter the nearbyarea. Take the feline figurine. Use the key to open the doors that runthrough the center of the temple northwards to the old man. Talk with himthen hand over the Magic Watering Urn.The old man should have with him the small child who ran away when youvisited the hostile family in Muhar. Have the child accompany you (drop theTroll or Wemic and pick him up again later, if necessary) and return toMuhar.---------------------------------------------------------------------------MUHARVisit the hostile family's tent to return the child to her parents. Talk tothe father. Visit the hostile leader's tent. Return to the Ruined Temple ofHarvest.---------------------------------------------------------------------------RUINED TEMPLE OF HARVESTReturn to the area where you met the old man and child. Pick up all the airpores you can. Press the button on the other side of the wall behind theold man (to the south) and find the steps to the level below. Offer thefeline statue to the statue with the gray markings. Go through the doorthat opened and get the Secret of the Sphinx scroll, the lioness and jackalfigurines. Continue as follows:Give the jackal to the statue with red markings and get the falcon from thenew area. Give the lioness to the statue with beige markings and get theCoffer of Ra and large chain from the new area. Give the falcon to thestatue with pink markings and get the scroll of retirement from the newarea.Go to the south-east area, step on two pressure plates to open the farsouth-east corner and collect the vulture figurine. Offer the vulturefigurine to the statue with turquoise markings. Have each party memberingest an air spore then enter the green area. Find the golden statue. Talkto him then use the Coffer of Ra. Pick up the Seal piece. Collect thescorpion figurine.Offer the scorpion to the statue with green markings. Ingest more airspores, if necessary, and before entering this green area.---------------------------------------------------------------------------DESERTYour party should now have enough skill and experience to tackle some ofthe more difficult monsters. Leave the Ruined Temple of Harvest and head tothe far north where you will encounter the friendly Troll, if he isn't inyour party already. Have the troll join you in place of Piotra the thief,if needed.Keep traveling north until you reach the face carved into the wall.---------------------------------------------------------------------------BURIAL CATACOMBSEnter the mouth and go down the corridor immediately to the left and find aFly spell scroll behind an illusionary wall. Leave through the mouth, thencast Jump or Fly and enter the eye on the right. Get the Calcite WishingCup, then leave. Jump or fly into the other eye. Get the Gold Circle Key.Leave and enter the mouth again. Get the Silver Circle Key and Telchen'sLute. Get the Wemic and Troll suits of armor for the Wemic and Troll if youplan to use them in your party now or later. Have the Undead Paladin joinyour party. Go downstairs and get the Seal piece from the lower excavation.Leave the Burial Catacombs.Go south to the Sphinx.---------------------------------------------------------------------------THE ANCIENT SPHINXRead the scroll 'The Secret of the Sphinx'. Then approach the Sphinx carvedinto the wall.Keep following the stairways until you find the laughing statue. Refer tothe map if necessary. Click the Calcite Wishing Cup on the statue. Irecommend picking fire resistance.Go downstairs to the Labyrinth of the Magi.Get the crocodile figurine. Offer it to the statue with gold markings. Getthe ram and frog figurines.Offer the ram figurine to the statue with purple markings. Offer the frogfigurine to the statue with beige markings and get the scarab figurine.Give the scarab figurine to the statue with blue markings. Get the Teleportspell scroll and the gold key with a black gem. Open the doors with thegold key with the black gem and get the Gold Whistle. Get the Knock spellscroll. The Knock spell can be used to open most locked doors and will saveyou having to find many keys from now on.Head upstairs to the Hall of Insight. Explore thoroughly. Have theJackalwere join your party.Leave the Ancient Sphinx.---------------------------------------------------------------------------DESERTFind the ghost just north of Muhar and use Telchen's Lute. Talk to theghost.Go east to the stone statue of a man and use the large chain. Enter theRoyal Burial Hall.---------------------------------------------------------------------------ROYAL BURIAL HALLThere are four teleports on each wall, north, south, east and west.Take the north teleport and get the Iron Circle Key.Take the south teleport and get the Demon Key.Take the west teleport and get the Dragon Tooth Key.Take the east teleport and get the Thorn Key. Make sure you pick up a Sealpiece in the south-center of the north-west quadrant.Use the Thorn Key to open the lock opposite the stairs. Walk into thepicture of the Guardian of the Dead and enter the world of the dead.Leave the Burial Hall of the Dead.---------------------------------------------------------------------------DESERTGo south until you reach the pair of hands reaching out of the sand. Walkthrough the hands going south to the rock. Turn east at the rock and walktoward another rock. Then turn south and walk into the Temple of Ra.---------------------------------------------------------------------------UNDERGROUND TEMPLE OF RAFind the eight tears of Ra (five on the upper level and three on thelower). Find the pictures of the hand maidens in the west central area ofthe Temple Grounds. Place one tear on each of the pictures of the handmaidens. Get the Seal piece. You should now have the complete HeirophantSeal. Place the seal in the circle of the pattern on the wall nearHeirophant's mummy. Leave the temple of Ra.Travel to Pharaoh's Rest in the far north-east of the desert.---------------------------------------------------------------------------PHARAOH'S RESTFirst it is a good idea to become invisible to avoid being attacked by theStone Golems. Use the dust of disappearance so you can attack the StoneGolems without them attacking you. They can be destroyed by +3 weapons.Alternatively, use the Fly spell to avoid the Stone GolemsVery carefully, as you must do this in exactly the right order, locateseven pressure plates on the floor. Step on them in this order: south-west,west, north-west, north-east, north-east-east, east, south-east, or inother words clockwise starting from 7 o'clock. On the map of Pharaoh'sRest: Tomb of Ankepot I have numbered the locations of the pressure platesin the order they should be stepped on.When you do this correctly, the way north will open. Go north and headdownstairs and fetch the Mallet and Iron Shield Key. Return upstairs.Return south and go upstairs (the stairs are toward the north-west of thesouthern area). Open all the doors with the Iron Shield Key or the Knockspell. Get the Gold Ankh Key. Wear the Mask of Hathor. Use the Gold Whistleon the picture of the falcon. Put the heart in the inventory. Returndownstairs. Make your way further north, opening the door to the north withthe Gold Ankh Key. Keep going north until you find a picture of a man onthe doors to the north. Put the heart in the hole in this picture. Get thelast Seal piece.After combining all the Seal pieces, you should now have the completeAnkhepot Seal in your inventory. Return south and place the Ankhepot Sealon the circular pattern on the wall. There should now be a one-way teleportbetween Pharaoh's Rest and the Temple of Ra. Don't go through the teleportyet.You need to create a safe and easy between the north area and the one-wayteleport. I recommend opening all the doors in the corridor on the westside by pushing all the buttons and/or using the Knock spell.Alternatively, preferably if you are fire resistant, plan on using the eastmost corridor.Return to the Gong and hit it with the Mallet. Go south then west or easttoward your safe corridor making sure Ankhepot is following you. He must bethree or four squares behind your party or he will stop following. Thiswill make it very easy for him to attack and kill your entire party, so youwill probably have to quick save and restore several times during thissequence. Also you may have to cast Fly if the stone golems get in your wayas your invisibility spell will keep failing. If you lose Ankhepot bygetting too far ahead of him, use a wand of enemy detection to locate himagain and retrace your steps accordingly. Once you have led Ankhepot downthe north-south corridor, head east (or west) then south toward the one-wayTemple of Ra teleport. If you are flying you must come down to the groundbefore you can enter the teleport. Make sure Ankhepot is behind you, thenenter the teleport.---------------------------------------------------------------------------UNDERGROUND TEMPLE OF RAIf you were successful, the scene should change to a fight between Ankhepotand Heirophant. Leave the Temple of Ra as soon as you can.Return to the Temple of Set.---------------------------------------------------------------------------TEMPLE OF SETGo down to the Dungeon of Set via a pit or the stairs down. When youencounter Senmet, kill him then use the Scroll of Retirement.The Undead Paladin will leave permanently now, so you can collect one ofthe other NPCs to join your party.---------------------------------------------------------------------------END GAMEReturn to the area above the Temple of Ra and go east into the now safeWall of Ra. Explore the red zone until you find a red scroll, the Scroll ofReturn. It will appear as a yellow dot on the automap. Use the Scroll ofReturn. Enjoy the closing sequences!---------------------------------------------------------------------------