OK, here are the docs for Kings Bounty, not the complete docs, but more than enough for you to play and win the game... It is pretty easy, but for each character, all of the treasures, etc are switched around... The graphics are pretty good, but the sound is lacking (no Adlib, Roland, or Sound Blaster support.) Enjoy... Initial choices of class are as follows: A - Knight, B - Paladin, C - Sorceress, D - Barbarian. Character Classes: The KNIGHT starts with the best troops of the classes, and his leadership is matched only by the barbarian. He also has a very good commission per week and starting gold. On the down side, he has limited spell ability, and is slow to advance. The PALADIN has ok leadership, and beginning troops are good, but not as strong as those of the Knight. He starts with good gold and weekly commision, and has more magical skills than those of the Knight, though he still needs initial training before he can use magic. His drawbacks are in Leadership, and advancement. The SORCERESS has the weekest leadership of the four classes, and her initial troops are the weakest, she has the advantage of magic, and the most initial cash, and weekly commission, though it peaks out lower than the other classes. Level advancement is second only to the Barbarian. The BARBARIAN has leadership equal to the Knight, starting troops are very good. Their starting gold is the lowest, but the best per week commission. They also have the fastest advancement. They have the worst of the magical potential though. COMMANDS: A - View Army - Shows you details of all yer current troops. D - Dismiss Army - Dismisses an entire troop type from your service. F - Fly - Used when you have all flying troops (Dragons, Demons, Archmages, Vampires). L - Land - Used to land when flying. N - New Continent - Sail to new Continent after finding the map. I - Contract Info - Displays information on the current contract. M - Auto-Mapping - Displays where you have traveled on the continent. P - Puzzle Solve - Shows all pieces of the puzzle that you have. Q - Quit and Save - Just what it says. S - Sceptre Search - Look for the Sceptre (takes 10 days). U - Use Magic - Used to cast a spell. V - View Character - Display's character's stats. Leadership - You must have leadership points greater than the total hit points of a single troop. If not the troops will become out of control and attack the nearest opponent until dead. Commission - Each week money is paid from King Maximus. Gold on Hand - How much gold you have. Spell Power - The skill level at which you cast spells, the higher the more potent. Max Spells - The maximum amount of spells you can have memorized. Villians Cought - The number of villains captured. There are 17. Artifacts Found - Each one gives you another piece of the puzzle, and there are 2 per continent. Castles Garrisoned - Castles taken over, and popluated by troops. Followers Killed - Total of all troops lost. This command also shows maps to other continents, and artifacts found. W - Wait Week - Will pass to the end of the current week, each week is 5 days. C - Controls - can only be changed from this menu - sound, animation, delay, etc. COMBAT There are two types of combat, field, and castle. When you attack the castle you need seige weapons, which can be bought in towns, to breach the walls. In the menu bar it displays OPTIONS/(Troop Name) M#/S# M# is movement remaining, and if there is an S# that is your shooting range. The commands for combat are: G - Give Up Combat - Disbands all troops under your control, it is mainly used when you know you cannot win and you don't wanna loose points and time. - Pass - Do nothing that round for those troops. S - Shoot if you have shooting weapons such as bows. Return to fire. U - Use Magic - A display of all spells with amounts availible will appear and you choose the spell by pressing the letter, combat spells on the left side, and adventure on the right. W - Wait - Allows you to wait until another troop approaches then attack them. Spells can be used only once per round. WINNING THE GAME The sceptre is burried in the exact center of the Puzzle map, and can only be burried in a grassy square. SPELLS: Adventure Spells: Bridge - Is used so you can travel over water, two squares are bridged by the spell, and multiple spells can be used with each other. Time Stop - When cast it freezes time for a duration based upons spell power. When time is frozen only the caster and his troops may move. Find Villain - Reveals the location of the villain whose contract is currently held by the player. Castle Gate - Allows the player with troops to go to a castle he has been to before. Town Gate - Same as above, but to a previously visited town. Instant Army - Rather than recruiting the type of creature depends upon the caster's class and level, and the number of troops is determined by spell level. Raise Control - Raises the player's leadership for the rest of the week. Combat Spells: Clone - Adds creatures to already existing forces. The number is based upon the casters spell level. (be carefull cos troops can get out of control if you get too many). Teleport - Move one group of troops somewhere else (yours or theirs). Fireball - does damage to opponents. Lightning Bolt - Does have as much damage as Fireball. Freeze - Restricts one troops movement but they can still attack troops next to them. Ressurrect - Bring some troops killed back to life if some of them remain alive. Turn Undead - Kills some undead creatures based upon the caster's spell level. Artifacts: Amulet of Alignment - Grants greater spell power. Anchor of Admiralty - Gives character cheaper prices when renting a ship. Articles of Nobility - Increases Commission per week. Book of Necros - Increses Max Spells. Crown of Command - Doubles Leadership. Ring of Heroism - Increases Luck. Shield of Protection - Better protection for all armies. Sword of Prowess - Increases all damage done by your troops. Here are the coordinants of the castles and towns. Castles: Towns: Continentia Azram 30,27 Bayside 41,58 Cancomar 36,49 Fjord 46,35 Faxis 22,49 Hunterville 12, 3 Irok 11,30 Isla Vista 57, 5 Kookamunga 57,58 King's Haven 17,21 Nilslag 22,24 Lakeview 17,44 Ophiraund 6,57 Nyre 50,13 Portalis 58,24 Path's End 38,50 Rythacon 54, 6 Quiln Point 14,27 Vutar 40, 5 Riverton 29,12 Wankelforte 40,41 Xoetan 51,28 Forestria Basefit 47, 6 Anomaly 34,23 Duvock 30,18 Dark Corner 58,60 Jhan 41,34 Elan's Landing 3,37 Mooseweigh 25,39 Midland 58,33 Quinderwich 42,56 Underfoot 58, 4 Yeneverre 19,19 Wood's End 3, 8 Archipelia Endryx 11,46 Centrapf 9,39 Goobare 41,36 Japper 13, 7 Hyppus 43,27 Overthere 57,57 Lorshe 52,57 Simpleton 13,60 Tylitch 9,18 Topshore 5,50 Xelox 45, 6 Yakonia 49, 8 Saharia Spockana 17,39 Grimwold 9,60 Uzare 41,12 Vengeance 7, 3 Zyzzarzaz 46,43 Zaezoizu 58,48 OK, that is most of it, here are some other things that you need to know, Towns are usually near a castle, and there you can rent or dismiss a boat, get a new contract, and find out the troops and owner of a near castle. I found that using a boat is by far the best way to get around, unless you can get flying creatures. The game is pretty easy and strait forward, you move on and off the boat by just moving on it, the arrow keys move you around, as you should know. The game theme is you are a bounty hunter out to make some bucks and save the kingdom. Some ursurpers have stolen the sceptre and hidden it somewhere one one of the four continents. You must find the pieces of the puzzle and get it back in order to win... You get a piece of the puzzle for each artifact and Villain captured (25 pieces total) though all pieces are not needed in order to find the place where it is hidden. Tha is about it, enjoy... The VIKING - NYC Oh, and I should have the character editor for it within a couple of days, so hang in there if yer stuck, you should be able to modify most everything...